Path: chuka.playstation.co.uk!news From: "Steve Dunn" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tool Support (was Re: New Yaroze Dev FAQ) Date: Wed, 1 Jul 1998 13:00:26 +0100 Organization: Backroom Software Ltd. Lines: 56 Message-ID: <6nd8l5$sub12@chuka.playstation.co.uk> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> <3598D331.C33C9DC2@easynet.co.uk> <3599db5a.22105475@news.reichardt.ch> <35990BCB.576C9429@easynet.co.uk> <3599158b.2586248@news.playstation.co.uk> <35996C8A.E080D423@easynet.co.uk> <3599d64e.1739921@news.reichardt.ch> <6ncqhp$sub11@chuka.playstation.co.uk> <359A203A.58123CAB@easynet.co.uk> NNTP-Posting-Host: userk355.uk.uudial.com X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 > >On a related note, if I produce a game that makes use of MWDebugIO.lib, and I >want to enter it for Sony's monthly cover CD competition, what can I do? Would I >need to use the _DEBUG_IO switch to activate the standard OS open(), read() etc >functions for the CD version? > Bearing in mind SIOCONS can load CW exes, I'd suggest just before releasing your code, to incorporate all files that need loading as static data in your source. Theres a tool 'bin2hex' that will do this. Of course, if your files exceed the amount of memory, you're stuffed. bin2hex is available at http://www.netyaroze-europe.com/~steved To run it, just give it a name of a file, like alien.tim and stream the output to a filename of your choice, then simply include that filename in your build. You can stream any amount of data into one source file. Steve Philip Gooch wrote in message <359A203A.58123CAB@easynet.co.uk>... > > >Steve Dunn wrote: > >> With reference to previous threads regarding the 'bare minimum' tools >> support for the Yaroze. >> Most tools are still in a 'beta' state, with little or no updates. Perhaps >> the source to these tools could be released so members can do a bit of DIY >> work, as it looks at the moment like were not going to get ANY updates to >> the tools available. >> Anyone else share this opinion? >> I'd certainly be prepared to help 'better' the current tools available. >> Perhaps an SIOCONS variant that understood the MW file serving protocol. >> This shouldn't be too difficult, and would certainly 'unite' the great >> divide between Metrowerks and GNU users. >> > >This is definitely what's needed. If SIOCONS supported the on-the-fly data >loading available with the Metrowerks libraries this would be great. > >On a related note, if I produce a game that makes use of MWDebugIO.lib, and I >want to enter it for Sony's monthly cover CD competition, what can I do? Would I >need to use the _DEBUG_IO switch to activate the standard OS open(), read() etc >functions for the CD version? > >Phil >