Path: chuka.playstation.co.uk!news From: Chris Chadwick Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Thu, 02 Jul 1998 02:35:06 -0700 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <359B544A.60@dial.pipex.com> References: <35979427.1E01015C@easynet.co.uk> <35985C9D.9811922B@sinclair.net> <6n9qpo$5381@scea> <3598B8AE.B023E782@easynet.co.uk> NNTP-Posting-Host: usern576.uk.uudial.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Philip Gooch wrote: > > Steve Tolin wrote: > > > Well, well, well... Although SOTN is simply a phenominal game in 2D.. I > > wouldn't diss Castlevania 64 in the least. That game will set a new > > standard.. just remember everything that is being done for Metal Gear > > Solid will be done better for Castlevania 64.. in beautilful 3D... > > > > Definitely a game that deserves a 3D incarnation.. > > I think this is the problem these days. Great 2D games are being given the 3D > treatment but it adds nothing to the gameplay. Even Edge magazine, who are > always bemoaning the lack of decent gameplay in 3D games, nonetheless > continually argue for 'updating' classic 80s games for the 90s, which means > take a great 2D game and ruin it by making it a 3D polygon affair. > > 3D sells because of the initial wow factor, and that's the problem because the > gameplay can't usually live up to the promise of the graphics. The problem is > because the graphics are almost always done first, and the game bolted on > after - 'we've got this great graphics engine, now lets think of a game' or > 'that's a cool/cute/sexy character - let's make a game where the player can > make him/her run and jump all over the place'. > > But that's just my opinion. I'd just rather play Zork or The Hobbit Gandalf enters... > than Tomb Raider! > > Phil Gandalf leaves!