Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: 7 Jul 1998 00:20:57 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 12 Message-ID: References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35a157c7.862833@www.netyaroze-europe.com> NNTP-Posting-Host: indy16.cs.monash.edu.au X-Newsreader: slrn (0.9.5.1 UNIX) On Mon, 06 Jul 1998 23:03:43 GMT, Robert Swan wrote: > [snip] You dont have >to change any other bit of code as ours will happily run at 320x240 >res (in fact its what i use for my demos) Where happily is suitably defined to not include framerate considerations. :( I think there are also much bigger problems with NTSC playstations displaying PAL. typically. I don't think there's any _good_ way around this problem. It might even be best to just judge it on a system that can display NTSC and PAL equally well. toby. [stupid bloody NTSC...]