Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: Mon, 06 Jul 1998 21:19:04 -0700 Organization: SCEA News Server Lines: 29 Message-ID: <35A1A1B8.F2BEE57@shell.jps.net> References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35a157c7.862833@www.netyaroze-europe.com> NNTP-Posting-Host: svalliap-isdn1.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Well, if you design for the NTSC systems, you should have little problems with frame rate. NTSC also uses lower resolution. So, if you spec your games out to run at 50 fps with 320x240 res you should be fine. In the beginning of the program, just have a text-only menu or something that allows you to select NTSC or PAL outright. - e? Toby Sargeant wrote: > > On Mon, 06 Jul 1998 23:03:43 GMT, Robert Swan wrote: > > [snip] You dont have > >to change any other bit of code as ours will happily run at 320x240 > >res (in fact its what i use for my demos) > > Where happily is suitably defined to not include framerate considerations. :( > I think there are also much bigger problems with NTSC playstations displaying > PAL. typically. I don't think there's any _good_ way around this problem. It > might even be best to just judge it on a system that can display NTSC and PAL > equally well. > > toby. [stupid bloody NTSC...] -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''