Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: Tue, 07 Jul 1998 11:50:45 -0700 Organization: Cisco Systems Lines: 37 Message-ID: <35A26E05.C75A60AF@jps.net> References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35a157c7.862833@www.netyaroze-europe.com> <35A1A1B8.F2BEE57@shell.jps.net> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-m-62-247.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) If you use the S3M player (DMS), then you can adjust settings on the fly. The call to the init function DMSInit() accepts a paramter to specify the framerate of your video refresh. That gets popped into a structure which can be modified at any time. :P Theoretically, there should be no problem except that files will play back at slightly different speeds (0 bpm - 10 bpm difference, I think). - e! Toby Sargeant wrote: > > On Mon, 06 Jul 1998 21:19:04 -0700, Elliott Lee wrote: > >Well, if you design for the NTSC systems, you should have little > >problems with frame rate. NTSC also uses lower resolution. So, > >if you spec your games out to run at 50 fps with 320x240 res you > >should be fine. In the beginning of the program, just have a text-only > >menu or something that allows you to select NTSC or PAL outright. > > > >- e? > > I don't understand that.. I thought NTSC was 60fps, and PAL was 50fps. That's > what I remember from c64 and amiga days... (for an example of just how badly > NTSC/PAL _can_ screw things up, try watching a PAL C64 game/demo that really > pushes the hardware on an NTSC C64 or vice versa... *shudder*) > > Regardless, there's also the problem of music playback. Maybe this isn't > a problem with .seq files, but isn't it a problem with .s3m files? And if we're > going to use your s3m player... well... > > toby. -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''