Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: Thu, 09 Jul 1998 16:03:26 -0400 Organization: SCEA News Server Lines: 18 Message-ID: <35A5220E.BEDCBE7E@mail.datasys.net> References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35a157c7.862833@www.netyaroze-europe.com> <35A1A1B8.F2BEE57@shell.jps.net> <35A2F42B.59625FEB@sinclair.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: dial-6.r1.ncbldw.InfoAve.Net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Toby Sargeant wrote: > > Seems like the best solution would be to write your game for (a virtual) 300Hz > display, and only display every 5th or 6th frame. Otherwise, to convert 60Hz > to 50Hz, you have to skip an update every 6th frame, which is likely to be > really gross. Ok, that makes sense. Theoreticly, how would I implement this? -- 'Darco darco@NOSPAM@bigfoot.com (Replace "@NOSPAM@" with an "@" to email me) UIN: 1454810 (You can page me at http://wwp.mirabilis.com/1454810) Voria: http://www.datasys.net/users/stu/rquat/voria PGPKey: http://www.datasys.net/users/stu/rquat/pgpkey.txt