Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.freetalk.english Subject: Re: Game / Demo Competition.... Date: 10 Jul 1998 10:50:28 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Sender: thutton@TECH10 Message-ID: References: <6nlf6k$6102@scea> <35A10C71.E193D187@jps.net> <35a157c7.862833@www.netyaroze-europe.com> <35A1A1B8.F2BEE57@shell.jps.net> <35A2F42B.59625FEB@sinclair.net> <35A521AC.24F6FB7@mail.datasys.net> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 Darco writes: > ACTUALLY.............. NTSC runs at 60 Hz because back when the video > format was being written, the power ran at 60Hz as it does today; Not Aha! That makes sense. The Australian power is at 50Hz, and we use PAL. > > If you write your game to go at 50 Hz and > > the lower resolution of NTSC, you'll have the least of both worlds, so > > the game will work on both systems. > > Ok, great. Now how am I going to sync my game at 50 Hz? :) I think you really have to choose one, and make an effort to support the other, but trying to fully support both would be more painful than it's worth. Now I understand why it takes so long for an NTSC game to be 'converted' to PAL, and vice-versa. I always thought it should be some initialisation code changes and a recompile, but depending on how you approached things in the first place, it can be quite complicated. -- Toby.