Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: Had enough... Date: Wed, 15 Jul 1998 16:35:00 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 35 Message-ID: <35ACCC23.E6AF3495@easynet.co.uk> References: <35ACA54E.576A195A@easynet.co.uk> <6oi9rm$ofp1@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) > >I hope I get something out of the Middlesex course in a couple of weeks. > >Otherwise, I'll have to hand the machine over to the RSPCP (Royal > >Society for the Prevention of Cruelty to Playstations) > > > >Depressed > > > >Phil > > > > Hi > > I am all so going on the middlesex course (see ya there), it all can't be > that bad! can it? It's pretty bad. My code is pretty much identical to the tuturial stuff from Sony (tuto0.c etc) and Ira Rainey's sprite demo code, but I've split it up into functions like InitGraphics(), InitSprite() etc. Doesn't work now! Compiles and builds fine but bombs out when I run it. Was up till 4.30 am trying to crack it - gave up in the end. I suppose I'll just have to go back to copying chunks of code and not worrying too much about how it works. Would be nice to be able to split stuff up into functions rather than having everything in main() though. I've posted source code on 2d_graphics and .beginners if you want to have a look. Maybe you can tell what's wrong with it! Cheers Phil