Path: chuka.playstation.co.uk!news From: "Paul Bircham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Had enough... Date: Wed, 15 Jul 1998 18:06:27 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <6oinif$ofp2@chuka.playstation.co.uk> References: <35ACA54E.576A195A@easynet.co.uk> <6oi9rm$ofp1@chuka.playstation.co.uk> <35ACCC23.E6AF3495@easynet.co.uk> NNTP-Posting-Host: client848e.globalnet.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi If you want you can send me your source code, the one you have split up into functions and let me have a look, Im no expert but I will see if I can find the problem, you probably have just made a slight error and can't see it for looking if you want to send me the source code send it to code@doodlek.globalnet.co.uk if I can help sort out a few problems I will Paul [Doodle] Philip Gooch wrote in message >It's pretty bad. My code is pretty much identical to the tuturial stuff from >Sony (tuto0.c etc) and Ira Rainey's sprite demo code, but I've split it up >into functions like InitGraphics(), InitSprite() etc. Doesn't work now! >Compiles and builds fine but bombs out when I run it. Was up till 4.30 am >trying to crack it - gave up in the end. > >I suppose I'll just have to go back to copying chunks of code and not worrying >too much about how it works. Would be nice to be able to split stuff up into >functions rather than having everything in main() though. > >I've posted source code on 2d_graphics and .beginners if you want to have a >look. Maybe you can tell what's wrong with it! > >Cheers > >Phil > >