Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Plagiarism... Date: 20 Jul 1998 15:49:55 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 41 Message-ID: <01bdb3f5$ba7178c0$f30b0a0a@Angela1.intelligent-group.com> References: <35B35498.6FCD@saqnet.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 Nick Ferguson wrote in article <35B35498.6FCD@saqnet.co.uk>... > Hiya all, > > I suppose most of you will have checked out the 'Plagiarism' bit in > the members homepages section of the WWW site (if not, do so now). Now, > I don't have anything to do with it - aside from the fact the tutorial > will prove v. handy for my GDUK entry :-) - but I do have one opinion > which I think is a fair one... Also, I would point out that any code released on the Yaroze is released in the knowledge that it will be used & shared & modified endlessly by the other members. Most code is based on the work of someone else - either cut pasted or included as a whole file. I know of at least one demo on the US site that includes the RsdAnim library. I don't know if my name was mentioned - I don't care. This is a hobby, and to be honest an SCEE tech support geezer should know better. Does George honestly think that Colin Hughes (SCEE's Mr Optimisation) get's creditted in every comercial game he's helped out? Does Colin care? (he may wish to comment on this) And this isn't in the same league. Do comercial games give credit to the reams SCEA/SCEI/SCEE sample code that they can rip off and use directly? I doubt it very much.... > Nick F Summary: If credit is due, you can give it. If you've cribbed a little bit of code from somewhere, well that's just the way it goes. Personally, I don't care...but that's just me. Craig.