Path: chuka.playstation.co.uk!news From: "Paul Bircham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Plagiarism... Date: Mon, 20 Jul 1998 18:40:41 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 66 Message-ID: <6ovvgf$4608@chuka.playstation.co.uk> References: <35B35498.6FCD@saqnet.co.uk> <35B36B5B.5529B919@easynet.co.uk> NNTP-Posting-Host: client87cf.globalnet.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi, Yes I am Paul G Bain has e-mailed me about this and I have e-mailed him back, As for me copying his work I have to say that I havent, I know this is my word against his, but at the end of the day I am not that bothered about it. I would just like to say that when I noticed on the 2D newsgroup that some members where asking about how to use GsBG, I had already done a program that displays three GsBGs (this was meant to turn into a 2D beat-em-up, one bg being the ground which could then scroll independently of the other backgrounds), I decided to do a short program that would show how to set up one GsBG. This program only took me five minutes as it was just a cut and paste job with slight alterations as I was using a 256*256 tim file, and everything was based on that. I have just checked G Bains GsBG program and there are some striking resemblance in variable names but as I have been taught to use variable names that identify what the variable is, which Im sure George doe's. I can't prove that its my work and people will just have to judge for themselves but if people have to think twice before putting source code on there site to aid other members its only going to end up taking a valuable source of help away from members. As for the netscape problem, I will try and sort it out as I only have access to Netscape at Uni, I will install it on my machine and will post a message here when I get it running, thanks for telling me about this problem so that I can know try and fix it. Thanks Paul Philip Gooch wrote in message >Can't comment as Paul's page always seems to be broken when I visit it :( >(Netscape 4.04 Mac and PC - the HTML source looks a bit dodgy to me - >missing end tags etc) > >Anyway, I think you can only claim plagiarism if someone has used exactly >the same variable names and structure. Otherwise, for something like >displaying a GsBG or a GsSPRITE, one person's code is going to look pretty >similar to another's. > >George should post both his and Paul's code together and let us decide. > >When I finally get around putting my Web site up (you never know, I might do >it tonight), any source code I post can be used freely, with or without >credit. Plagiarise as much as you like. Why? well >1) Most of it will be so simple and basic a 10 year old could work it out! >2) Seriously, unless you've written a new way of doing something that hasn't >been done before, how can you really claim authorship of your code? Most >people will have picked up stuff from the manuals, the demo program at the >back of the Startup guide, the tutorials, the Codewarrior game code, game >programming books in general etc that very little of it will really be 100% >all their own work anyway. Most game processes - tiling sprites, collision >detection, scrolling routines etc have all been worked out long ago. We're >not talking copyrightable processes here! > >Storm in a teacup > >Phil > >