Path: chuka.playstation.co.uk!news From: "Paul Bircham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Plagiarism... Date: Tue, 21 Jul 1998 10:24:33 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 37 Message-ID: <6p1mqa$46015@chuka.playstation.co.uk> References: <35B35498.6FCD@saqnet.co.uk> <1dch8jj.1l6k2u5e98xkrN@a1-88-100.a1.nl> NNTP-Posting-Host: client14d4.globalnet.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hi, When I just thought that it wasn't worth the effort to make source code available to net yaroze members, I recieved an e-mail from another member (I'll with hold is name, because I don't know if he would want me to show it) this member actually found my demos to be of some help (I think it was the sprite demos, which seeing as how many are available for displaying a sprite, I wasn't expecting anyone to use it) . I have now decided that I will continue to put up source to some of my programs and frankly I wont be bothered if people claim its there work if it helps someone then that can only be better for NY members, can't it? OK then, one of the questions he asked me was on sprite sizes, I told him the largest sprite that can be displayed using a single GsSPRITE was 256*256, but this is what im not sure about, so any help on this would be great. I then told him that the largest sprite that can be done if you wanted to use scaling, rotation etc.. (With GsSortSprite()) would be an image the size of a texture page (64*256) I am not sure about this as I remember reading somewhere that there was a limitation of the GsSortSprite() in that it could only hanlde images of a certain size, and any size over that would have to use GsSortFastSprite(). If anyone can clear this up, I would be grateful. PS You may have noticed I said the largest sprite that can be displayed using a single GsSPRITE is 256*256, well my next demo will be a program that displays a 320*256 tim file using two GsSPRITEs. This should take me a couple of days at most. Paul [Doodle]