Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Plagiarism... Date: Tue, 21 Jul 1998 17:58:26 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 64 Message-ID: <35b4d4f0.1141862@news.playstation.co.uk> References: <35B35498.6FCD@saqnet.co.uk> <01bdb3f5$ba7178c0$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: p40-buzzard-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On 20 Jul 1998 15:49:55 GMT, "Craig Graham" wrote: > > >Nick Ferguson wrote in article ><35B35498.6FCD@saqnet.co.uk>... >> Hiya all, >> >> I suppose most of you will have checked out the 'Plagiarism' bit in >> the members homepages section of the WWW site (if not, do so now). Now, >> I don't have anything to do with it - aside from the fact the tutorial >> will prove v. handy for my GDUK entry :-) - but I do have one opinion >> which I think is a fair one... > >Also, I would point out that any code released on the Yaroze is released in >the knowledge >that it will be used & shared & modified endlessly by the other members. >Most code is based >on the work of someone else - either cut pasted or included as a whole >file. I know of at least >one demo on the US site that includes the RsdAnim library. I don't know if >my name was mentioned >- I don't care. This is a hobby, and to be honest an SCEE tech support >geezer should know better. > >Does George honestly think that Colin Hughes (SCEE's Mr Optimisation) get's >creditted >in every comercial game he's helped out? Does Colin care? (he may wish to >comment on this) >And this isn't in the same league. Do comercial games give credit to the >reams SCEA/SCEI/SCEE sample >code that they can rip off and use directly? I doubt it very much.... > >> Nick F > >Summary: If credit is due, you can give it. If you've cribbed a little bit >of code >from somewhere, well that's just the way it goes. Personally, I don't >care...but that's >just me. > >Craig. > Just to stick in my tuppence worth. It seems to me that a large amount of the code that we write on the Yaroze will be pretty much identical no matter who writes it. A large amount will be in no way considered original, initialising GsSPRITES and GsBG's and the like. I mean it's easier to cut and paste a bit of code from someone elses program to do this than type it all out yourself. I agree that if you use somebody elses library in it's entirety then you should acknowledge that person. Or if you blatently nick a cool visual effect or something that someones programmed without crediting them ( i.e. something original ) then it would be wrong. But for something this trivial there is a danger of making people paranoid and stop posting their code which surely is the whole point of this project anyway. Unless I had looked at some of the code that I have, I would never have got as far as I have today ! Richard. http://www.netyaroze-europe.com/~rcutting