Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: "scee.yaroze.problems.pc;",scee.yaroze.freetalk.english Subject: Re: Producing CDs to use on Playstation Date: Tue, 21 Jul 1998 14:28:38 -0400 Organization: SCEA News Server Lines: 31 Message-ID: <35B4DDD6.7995D05C@mail.datasys.net> References: <35AE760E.5BB8@virgin.net> <35AF5419.6ACB73F6@ndirect.co.uk> <35B2BA4B.3867A13E@sinclair.net> <1dch8mu.1108tez7ajxisN@a1-88-100.a1.nl> Reply-To: darco@bigfoot.com NNTP-Posting-Host: dial-1.r7.ncbldw.InfoAve.Net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) DEnnis Brinkhuis wrote: > > Joshua Meeds wrote: > > > Sony wouldn't do this - from what I understand, there are three reasons > > they don't let us write our own CD's. First off is the simple reason, > > it would allow piracy. Second, this would make the Yaroze too close to > > a full development kit, thus causing problems with developers who > > probably paid excess of $20,000 for theirs. And third, people would > > start writing their games for CD (I know I would), making games that > > other members couldn't download and check out, thus defeating the > > purpose of the "Net" part of Net Yaroze. > > > > I agree with your point, but I don't think the 'Net' from Net Yaroze > means Internet. As far as I know it's a part of the name (Japaneze > word). From what I understand, the "Net" part does refer to the internet. The only japanese word is Yaroze. But I could be wrong. -- 'Darco darco@NOSPAM@bigfoot.com (Replace "@NOSPAM@" with an "@" to email me) UIN: 1454810 (You can page me at http://wwp.mirabilis.com/1454810) Voria: http://www.datasys.net/users/stu/rquat/voria PGPKey: http://www.datasys.net/users/stu/rquat/pgpkey.txt