Path: chuka.playstation.co.uk!news From: "JohnT" Newsgroups: scee.yaroze.freetalk.english Subject: Re: Plagiarism... Date: Wed, 22 Jul 1998 23:09:36 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 87 Message-ID: <6p5nv9$bqp1@chuka.playstation.co.uk> References: <35B35498.6FCD@saqnet.co.uk> <01bdb3f5$ba7178c0$f30b0a0a@Angela1.intelligent-group.com> <35b4d4f0.1141862@news.playstation.co.uk> NNTP-Posting-Host: nettech.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Richard Cutting wrote in message <35b4d4f0.1141862@news.playstation.co.uk>... >On 20 Jul 1998 15:49:55 GMT, "Craig Graham" > wrote: > >> >> >>Nick Ferguson wrote in article >><35B35498.6FCD@saqnet.co.uk>... >>> Hiya all, >>> >>> I suppose most of you will have checked out the 'Plagiarism' bit in >>> the members homepages section of the WWW site (if not, do so now). Now, >>> I don't have anything to do with it - aside from the fact the tutorial >>> will prove v. handy for my GDUK entry :-) - but I do have one opinion >>> which I think is a fair one... >> >>Also, I would point out that any code released on the Yaroze is released in >>the knowledge >>that it will be used & shared & modified endlessly by the other members. >>Most code is based >>on the work of someone else - either cut pasted or included as a whole >>file. I know of at least >>one demo on the US site that includes the RsdAnim library. I don't know if >>my name was mentioned >>- I don't care. This is a hobby, and to be honest an SCEE tech support >>geezer should know better. >> >>Does George honestly think that Colin Hughes (SCEE's Mr Optimisation) get's >>creditted >>in every comercial game he's helped out? Does Colin care? (he may wish to >>comment on this) >>And this isn't in the same league. Do comercial games give credit to the >>reams SCEA/SCEI/SCEE sample >>code that they can rip off and use directly? I doubt it very much.... >> >>> Nick F >> >>Summary: If credit is due, you can give it. If you've cribbed a little bit >>of code >>from somewhere, well that's just the way it goes. Personally, I don't >>care...but that's >>just me. >> >>Craig. >> > >Just to stick in my tuppence worth. It seems to me that a large amount >of the code that we write on the Yaroze will be pretty much identical >no matter who writes it. A large amount will be in no way considered >original, initialising GsSPRITES and GsBG's and the like. I mean it's >easier to cut and paste a bit of code from someone elses program to do >this than type it all out yourself. > >I agree that if you use somebody elses library in it's entirety then >you should acknowledge that person. Or if you blatently nick a cool >visual effect or something that someones programmed without crediting >them ( i.e. something original ) then it would be wrong. But for >something this trivial there is a danger of making people paranoid and >stop posting their code which surely is the whole point of this >project anyway. Unless I had looked at some of the code that I have, >I would never have got as far as I have today ! > Let's face it, in the games programming industry there is hardly anything so original that you can say it has only been done by you. I have a set of functions laughably put together as a library which I have released on my Net Yaroze pages. The full source is included because I thought it would be helpful to beginners to see how I did it and maybe they would choose to use my 'library' or decide to write their own based on what they learnt from mine. I would be pleased if they did credit me if they choose to use my code directly but I don't really give a damn as I did release it 'publicly' for all and sundry to view/copy/chop-up! If George did not want his code plagiarised by other members then he should not have released the source. But, as his program was meant as an example, he should have expected plagiarism. Just my views. I'm sure they are shared by many others :) JohnT