Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: ARS 2.0 with Gnu Date: 24 Jul 1998 07:57:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <01bdb6d8$6a321460$f30b0a0a@Angela1.intelligent-group.com> References: <35B58D32.2A241BA6@sinclair.net> <01bdb54a$280ba0e0$f30b0a0a@Angela1.intelligent-group.com> <35B6C9F5.B1EC5F4D@sinclair.net> <01bdb612$0351c900$f30b0a0a@Angela1.intelligent-group.com> <35B838C8.83A587AC@sinclair.net> NNTP-Posting-Host: d1-s5-46-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Joshua Meeds wrote in article <35B838C8.83A587AC@sinclair.net>... > Um... I don't understand, I compiled your things, it worked. I then > compiled my things, no changes, and it worked. Gofig... 8+{D Congrats.... > In any case, thanks! Not just for the help in getting it working, but > the great tools/libs you are making. RSDAnim finally opened up the > world of animated models, and ARS just made it so my RPG can be just as Wait 'til you see the bones animation system in v1.4 (working now, just messing with the interface to make it a bit easier to attatch bits of the model to the skeleton). > cool as I originally imagined. Unfortunately, that means that those > without Pro Action Replays won't see the full splendor of my game, but > I'll try to make a version for them (a version without the 24-bit color > high-res title screen, for example). Sigh...Sony should have done the Yaroze that way... > BTW, ever tried to malloc 900K? It don't work. Gotta split that title > screen up :) It does from CodeWarrior - it has an include file that sets up the heap & stuff for you for maximum space.... > - Joshua Meeds Craig.