Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: Sony PDA Dev/Library upgrades Date: Fri, 31 Jul 1998 21:40:13 -0700 Organization: SCEA News Server Lines: 30 Message-ID: <35C29C2D.988F8377@sinclair.net> References: <35C14295.8D5EF12A@mail.datasys.net> <35C17CD3.7D29@mdx.ac.uk> <6ps0fu$fvf7@chuka.playstation.co.uk> <35C23F17.7A5977D9@mail.datasys.net> NNTP-Posting-Host: 204.137.153.48 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:1584 scea.yaroze.freetalk:848 Darco wrote: > > Just for the heck of it, let's list some of the possibilities of the > Sony PDA unit... If you think of one add it to this thread. Don't > forget about the Infered port on the PDA when coming up with ideas. OK, how about more practical: Program its infrared port to act as a remote control so you can turn on your TV/VCR stuff and set it to show Psx :) OK, a real idea: make a role-playing game, concentrate all the Psx's graphics and memory on one part, to make that part real cool, and do the rest on the PDA. As an example, if you wanted the world to be as real as possible and the storyline parts really cool, you could do those on the Psx, using the PDA for the fights. Or vice/versa. More weirdness: The PDA's would allow a type of game that couldn't be done on Psx before: Battleship! You place all your ships on the PDA, so the other guy can't see, then duke it out! -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy