Path: chuka.playstation.co.uk!tjs From: tjs@cs.monash.edu.au (Toby Sargeant) Newsgroups: scee.yaroze.freetalk.english Subject: Re: S*ga Dreamc*st Date: 6 Aug 1998 01:55:43 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: References: <3569980E.51FC@saqnet.co.uk> <35C13D80.8B4BB88F@mail.datasys.net> <35C86017.363C@127.0.0.1> <6q9v97$ii03@scea> NNTP-Posting-Host: indy16.cs.monash.edu.au X-Newsreader: slrn (0.9.5.1 UNIX) On Wed, 5 Aug 1998 09:04:37 -0700, Steve Spiller wrote: > >Oh, so when you try to dereference a NULL pointer, it's the OS's fault for >telling you that you did? It seems to me that I'd like my OS to tell me >that an application has faulted. Remember, even though the apps may be >shipped with the OS, they are not one and the same. IMHO, it's the OS's fault if it _doesn't_ tell you it did. :) >I'll agree with you there, 95 needs to die a horrible death, but it's all >we've got until NTC is released... All we've got? *cough* Umm... No... [Even if NT looked like it would end up being stable, we're not living in an OS monoculture yet] >Nope, no offence, I just see a lot of people making negative assumptions >about things simply because the name Microsoft is attached. Let me tell you >what I would fear... Sega Dreamcast: Build your games in Java! New JIT >technology from Sun enables us to interpret your overly abstracted code up >to .2% faster! And you can run it anywhere!! Bah! No, I think a lot of people are making negative assumptions based upon prejudices that have come about from prior Microsoft experiences. As to writing games in Java, there are two points to make: 1) You _could_ do it. All you need is a compiler that compiles to native code rather than bytecodes. In fact, I'd be prepared to bet that a properly optimized Java compiler could be just as fast as a good C++ compiler, given the amount of C++ cruft that it's got rid of. 2) This is a case of using the right tools for the right job. Java bytecodes are a good tool, but lets face it, noone tries to carve stone with a pencil, or write with a chisel... Toby.