Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.freetalk.english Subject: Re: S*ga Dreamc*st Date: Thu, 06 Aug 1998 10:41:16 +0100 Organization: Sony Computer Entertainment Europe Lines: 15 Message-ID: <35C97A3C.97737053@scee.sony.co.uk> References: <3569980E.51FC@saqnet.co.uk> <35C13D80.8B4BB88F@mail.datasys.net> <35C86017.363C@127.0.0.1> <6q9v97$ii03@scea> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Toby Sargeant wrote: > > 1) You _could_ do it. All you need is a compiler that compiles to native code > rather than bytecodes. In fact, I'd be prepared to bet that a properly > optimized Java compiler could be just as fast as a good C++ compiler, > given the amount of C++ cruft that it's got rid of. Check out some of the java demos at hornet.org - you'll need a decent PC to see the full effect, but they are quite stunning in terms of the cool 3D effects they've acheived. -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Don't judge a book by its movie.