Path: chuka.playstation.co.uk!news From: Nick Ferguson Newsgroups: scee.yaroze.freetalk.english Subject: Nick F "hobbled" by DEnnis!!!! Date: Thu, 06 Aug 1998 16:40:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 97 Message-ID: <35C9CE58.1FB@saqnet.co.uk> References: <35C8656E.EC8288B0@nospam.easynet.co.uk> <6qap8q$7vo10@chuka.playstation.co.uk> <1ddcm3v.spxugm8k63oqN@a1-88-104.a1.nl> NNTP-Posting-Host: atl4-022.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) DEnnis Brinkhuis wrote: > > Nick Ferguson wrote: > > > I guess the one thing I have going is that I'm dead keen. I also > > *do* actually know a shedload about games and game design plus I can > > articulate vaguely intelligently about them. > > Dead keen??? In Holland that would sound a little arogant. I must admit > that you have a great nolidge on games and stuff, but you are overdoing > your own convidence I think.. > I don't think being *keen* sounds arrogant, but I do think going on about how much I know about games and game design does, in retrospect. Especially when I haven't written a proper game yet, and my GDUK entry might turn out to be crap after all my careful (!) planning. Oh well... I'd rather have too much confidence than too little, but I think I should keep it to myself a bit more, yes. > > I'd like to think that the industry has a place for someone like > > me - I suspect I'll never get good enough to be a great programmer, > > although that sure as hell won't stop me from trying! > > Think what you like but I do think you should be carefull with your... > overwelming selfesteem. Erp! Nick's ego dwarfs even the big bad meteor in Armageddon, I fear :-/ I'm not that bad, honest. And I sure as hell won't be stopped from trying! Trust DEnnis to cut me to size! > > I'm rather hoping that there's a place for me as a co-ordinator. It's > > not a matter of being in charge, but just making sure everything ties > > together. That's what I'd like. > > Me too, but these kind of jobs are merely taken by employers that have > years of experiance. I want to become a gamesdesigner, but 9 out of 10 > gamesdesigners have been a coder or a graphics artist in the industry > for years. Yep - I realise that, so that's why I decided to learn programming. After all, the idea of some guy just out of uni turning up at Aardvark Swift or the doorstep of DMA saying "I wanna be a game designer" seems comical to me now. Heh heh heh... > > I imagine being a games journo for a > > decent mag and getting all the benefits of working in the industry > > (without having to shell out for them) would be good, too :-) > > If you want to be a games-journalist (and I do think you would be a > great one), try EDGE. Thats the only magazine thats worth working for I > think. My impression on games journalists are that they are the mischief > wannabies.. Well, I'd be OK working on a magazine like EDGE, but I just feel that being a 'critic' is what you do when you can't actually excel at what you enjoy doing. It's the same with movies - I used to want to work in the film industry, but since university I've found "interactive entertainment" to be much more creative, adventurous and generally more interesting. I still love movies, tho'.... > > At the end > > of the day, if I could work on a game as awesome and important as (say) > > Rare's Goldeneye or Street Fighter II and know I'd had significant > > creative input and was significantly responsible for the whole thing > > coming about, I'd die happy... > > Your smart-talk should get you a fine job ;-) Hardy har! :-) Mmmm, bullshit has always been a commidity I've had an excess of, un/fortunately(?) And the thing is, I don't think I *would* be happy if I made one great game, because I'd have to make another, better one. And then another, etc etc Mmm. Sorry, guys. I rather regret posting my previous mail - I hope people don't think I fancy myself too much. At the end of the day I really only do my website/yaroze diary/NG posts a fair bit because I enjoy being a Yarozer so much. I've also had a lot of mail from people who've seen my public site and are now getting Yarozes (allegedly), which also makes me feel good. I also get mail from people wanting copies of Yaroze demos, controller libs etc (to whom I say "f*** off" - what do you think that stands for, DEnnis..?!?) To be honest, the fact that there are so many NY members who deserve to have much bigger heads than me (and don't) is exceedingly humbling. I suppose I'd like to be thought of as like the Duracell bunny (keeps going....and going..and going etc) - not particularly fast or sexy, but never going to run out of steam either (hang on, that's a crap analogy). And hopefully I'll still be around in 5-10 years! Hah! Having said that I'll probably give up trying to get into games after a year and become a Chartered Accountant or something :-) Look me up when the rest of you are writing games, and I'll do your taxes real cheap... Cheers, Nick F