Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.freetalk.english Subject: Re: Nick F "hobbled" by DEnnis!!!! Date: Fri, 07 Aug 1998 10:13:43 +0100 Organization: DMA Design Ltd Lines: 51 Message-ID: <35CAC547.7DE5@dma-design.com> References: <35C8656E.EC8288B0@nospam.easynet.co.uk> <6qap8q$7vo10@chuka.playstation.co.uk> <1ddcm3v.spxugm8k63oqN@a1-88-104.a1.nl> <35C9CE58.1FB@saqnet.co.uk> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Nick Ferguson wrote: > > Yep - I realise that, so that's why I decided to learn programming. > After all, the idea of some guy just out of uni turning up at Aardvark > Swift or the doorstep of DMA saying "I wanna be a game designer" seems > comical to me now. Heh heh heh... I'm going to let people into a little secret: there are no games design jobs, not as far as I've seen. It's level design jobs that are out there for the taking - you won't have free reign over a game, but you *will* be able to get your ideas heard. I've got a friend who has been hunting around for a "games design" job for over two years to get in - with a CS degree. You have near zero chance of getting a straight 'game designer' job. Go for testing & work your way up, go for level design & work your way up. > Well, I'd be OK working on a magazine like EDGE, but I just feel that > being a 'critic' is what you do when you can't actually excel at what > you enjoy doing. It's the same with movies - I used to want to work in > the film industry, but since university I've found "interactive > entertainment" to be much more creative, adventurous and generally more > interesting. I still love movies, tho'.... A lot of the producers + designers that are around the UK industry *are* ex-journos from the 80's & early 90's - our "Creative Design" boss is Gary Penn, ex-ZZAP! > Mmm. Sorry, guys. I rather regret posting my previous mail - I hope > people don't think I fancy myself too much. At the end of the day I > really only do my website/yaroze diary/NG posts a fair bit because I > enjoy being a Yarozer so much. I've also had a lot of mail from people > who've seen my public site and are now getting Yarozes (allegedly), > which also makes me feel good. I also get mail from people wanting > copies of Yaroze demos, controller libs etc (to whom I say "f*** off" - > what do you think that stands for, DEnnis..?!?) To be honest, the fact > that there are so many NY members who deserve to have much bigger heads > than me (and don't) is exceedingly humbling. I suppose I'd like to be > thought of as like the Duracell bunny (keeps going....and going..and > going etc) - not particularly fast or sexy, but never going to run out > of steam either (hang on, that's a crap analogy). And hopefully I'll > still be around in 5-10 years! I *love* your diary, Nick. It's true to life & reminds me of the struggles & desires I went through to try to get into the industry. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]