Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GDUK Date: 9 Aug 1998 09:33:46 GMT Organization: SCEE Lines: 34 Message-ID: <01bdc1a6$03893ee0$f2e832a2@gbain.wav.scee.sony.co.uk> References: <35cafdb2.4160359@www.netyaroze-europe.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi burrowinggerbil, Your brother has you hooked on dynamic tmds! Your game sounds good..hope it's as good as your shooter demo. Waiting to buy a pc for home to code a new game....sometime next century :( P.S. Please have a name for your game..not Race or Race 2 :) George@SCEE Barry Stuart Swan wrote in article <35cafdb2.4160359@www.netyaroze-europe.com>... > Im doing an adventure game with the usual dodgy script (although > hopefully mine will be a bit humerous :)). Idea is that you wander > over landscapes created from dynamic tmds with fixed cameras that pan > to follow you. The camera work is a bit like in resident evil (if you > can imagine that) except the camera follows you around, but when you > get into a fight it jumps up above you (no ff7 cut scenes, but then, i > dont like it so much (dont start on me, people)) > > Ive spent four days trying to write my level editor (even bought a > mouse specially for it), and given up and am using a cheap method > (which works brilliantly). Once I can program in the cameras, > entrances, exits, objects and characters, all I need to do is add the > player and then im nearly 1 percent complete :( > > Should get some demos or screenshots up soon, as if nothing else, Im > proud of the landscapes which take up minimal memory and are extremely > easily edited and adjusted (sort of).