Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: Story of job search Date: Mon, 10 Aug 1998 10:47:07 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <35CEC19B.38871870@nospam.easynet.co.uk> References: NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Thanks Jeff. It was a very interesting and useful read. One thing that strikes me is that it is possible to write a pretty good game, at least on the Yaroze, without knowing too much about 'what's going on under the hood' with the hardware, because the libraries do so much for you. This also means that you don't actually need to know everything there is to know about programming to write a reasonable game on the Yaroze. Which makes me wonder, if I write a couple of good demos on the Yaroze, how much will that actually prepare me for any interviews I might get? I've got no low-level PC programming experience, though I have written some odd bits and pieces for the Mac. So will the Yaroze experience be enough, or should I try writing some stuff for the other platforms before going for any jobs? Phil Jeff Hannan wrote: > Hi, > > I have spent the last couple of months looking for a job in the games > industry. I have written the story of this search and put it on my site. > > http://www.netyaroze-europe.com/~jmhannan/ftp/jobstory.txt > > I hope those of you who are thinking of trying to get into the industry > will find it useful. I haven't gone as far as to tell you the questions > asked by particular companies, but I've given a general idea of what to > expect. > > If any of you have further questions or things you want me to comment on, > just let me know. > > The text file doesn't seem to have put in the line breaks, so you may want > to load it into a decent editor. If you have a problem downloading it, > let me know quickly so I can sort it out. > > Jeff Hannan