Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.freetalk.english Subject: Re: Story of job search Date: Mon, 10 Aug 1998 11:19:42 +0100 Organization: Sony Computer Entertainment Europe Lines: 28 Message-ID: <35CEC93E.3ADC33A8@scee.sony.co.uk> References: NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en A couple of comments: o Professional developers don't generally know much about Yarozes and the way they work. Your demos _WILL_ run on a dev kit, with some minor alterations. Check out the FAQ (http://www.netyaroze-europe.com/yaroze/newmembers/yarfaq.htm) for more details. o C++ isn't a big thing on the console itself, but some companies use it for their in-house tools or special parts of the game. Unfortunately, it's not always enough to understand object orientation - they'll ask you about the details of instantiating virtual destructors in multiply-inherited base class templates too. :O) > The text file doesn't seem to have put in the line breaks, so you may want > to load it into a decent editor. Rename it to jobstory.htm or jobstory.html and put this at the top of the page: and put

at the end of every paragraph (not line). That should solve the problem with the line breaks. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe Beam me up Scotty! Her boyfriend's at the door!