Path: chuka.playstation.co.uk!news From: jmhannan@cix.co.uk (Jeff Hannan) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Story of job search Date: 10 Aug 1998 22:00:56 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: References: <35CEC93E.3ADC33A8@scee.sony.co.uk> Reply-To: jmhannan@cix.co.uk NNTP-Posting-Host: dyna24-12.compulink.co.uk In article <35CEC93E.3ADC33A8@scee.sony.co.uk>, James_Russell@scee.sony.co.uk (James Russell) wrote: >tools or special parts of the game. Unfortunately, it's not always enough >to understand object orientation - they'll ask you about the details of >instantiating virtual destructors in multiply-inherited base class >templates too. :O) I was asked a question very similar to that, and it really stumped me. I wonder whether using all these tricks was appropriate in a game, where speed is important, as I'm not sure of their processing cost. Jeff