Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: GDUK Date: 13 Aug 1998 16:55:34 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 31 Message-ID: <01bdc6da$7ad21380$230b0a0a@Angela1.intelligent-group.com> References: <35cafdb2.4160359@www.netyaroze-europe.com> <35CB3A8D.D2BC8EC7@ndirect.co.uk> <35D30630.5CBA7067@ndirect.co.uk> NNTP-Posting-Host: 194.131.235.3 X-Newsreader: Microsoft Internet News 4.70.1155 Alex Herbert wrote in article <35D30630.5CBA7067@ndirect.co.uk>... > Oh poo! > > I guess I won't be entering GDUK after all. It's all gone horribly wrong. > Now if someone has a DoubleClock_R3000() function then I may be OK. Anyone? Been done. It's a hardware mod, and may break your PSX (your code will certainly not work anywhere else). > Well, this was my first 3D attempt and GsSortObject4() is just TOO SLOW. > Time for a re-think, but not enough time to write a mega-game. Ho hum. You'll probably find that your model is just to big ;). Seriously, how many polys are you trying to throw around? You should be able to get a reasonable poly count with Gs functions. > Herbs > > (One of these days I'll put a web page together so everyone can see what I've > been up too.) Craig.