Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: GDUK Date: Fri, 14 Aug 1998 09:36:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <35D3F6F3.FE86C331@nospam.easynet.co.uk> References: <35cafdb2.4160359@www.netyaroze-europe.com> <35CB3A8D.D2BC8EC7@ndirect.co.uk> <35D30630.5CBA7067@ndirect.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Alex Herbert wrote: > Oh poo! > > I guess I won't be entering GDUK after all. It's all gone horribly wrong. > Now if someone has a DoubleClock_R3000() function then I may be OK. Anyone? > > Well, this was my first 3D attempt and GsSortObject4() is just TOO SLOW. > Time for a re-think, but not enough time to write a mega-game. Ho hum. > > Herbs > > (One of these days I'll put a web page together so everyone can see what I've > been up too.) Probably won't have my entry ready in time either. Now, why isn't there a government scheme that will pay us to write Yaroze games rather than having to go to work 5 days a week? Herbs, I'm glad I'm not the only one who hasn't got round to putting up a web page yet. But I hope to rectify that soon, so people can see what I've been doing too. Phil