Path: chuka.playstation.co.uk!news From: Brian West Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze Charts Needed? Date: Wed, 20 Aug 1997 19:46:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 120 Message-ID: <33FB3B95.9726EB23@mail.globalnet.co.uk> References: <33FAEB6D.7C04@cobradev.demon.co.uk> NNTP-Posting-Host: client87e2.globalnet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) colin adams wrote: > Hello All. > > It is now August 1997, approximately 4+ months have passed since the > launch of Yaroze in > the UK. Quite a few Projects must now have reached Fruition. I send > greetings to Yaroze Team > & Fellow Yaroze Members World-wide. > > Q? Any Records as to How Many SCEE & World-wide Yaroze Members? > > My Own project "Hunt Seek find & Kill" has just received its fourth > update. > Features: 3 rooms of Non Stop 3d Action, Realistic Sound effects, > Guards, Doors, > Flying Saucers, Mechs + lots of Killing. No Weapon Upgrades yet! > > HSFK version 0.4a alpha should now (update permitting) be available > via > my Website-: > "http://www.cobradev.demon.co.uk/" Earlier versions have been > available > for 8 weeks. > HSFK ver.03d has been available via > http://www.playstation.co.uk/~colind > for 3 weeks. > Despite all this I haven't received a single e-mail regarding the > project from-: > Yaroze Team, Scee or Other Yaroze members. > > Q? Does anyone involved in the Commercial World of Gaming Look at any > of > these Projects? > > Q? Is the Demo Good? better than others I've seen. > > > Q? Is the Demo Crap? er yes! but least its finnished and works unlike mine:) > > > Q? Have I upset someone? > > Don't get me wrong but after -: > > a) Spending £*** on a Yaroze + tools. > b) Spending £*** on books. > c) Spending £**** on 3d Art Packages :-| > d) Spending £**** upgrading your Machine > e) Spending ****** hours coding > > I would at least expect Someone of Substance from SCEE to periodically > > download all the > Yaroze Demos & give us All some feed-back! that should take all of 5minutes. Maybe I'm not looking hard enough but there does seem to a lack of demos.Has anyone finnished one? (My excuse is I'm having to write an openGl modeller which works the way I want it to plus save me £500. :)) > > > Q? If We Get No feedback how we gonna know if our projects are good or > > crap? > (self-praise is no recommendation). Personally I dont like to comment on the naffness of some of the demos as I realise people are still trying to get to grips with the system and most programmers arn't artists. > > > Q? How About creating a quarterly Chart? > > The SCEE Yaroze Team could be the Judges, & offer feed back on how > Demos > could be improved upon > if needed. This would -: > a) Give us all an incentive to produce better Demos which should > improve > the Quality in general. > b) Let us know if a project is worth pursuing. > c) Let anyone have instant access to a List of the Best & Most > recent > Demos at a Glance, Rather than just wading through The Homepage list > at > random. > d) Get used to having our work reviewed. > > I reserve Judgement on my Own project, But I must mention the "ConeMan > > Demo" from Lars Barstard which I think is Excellent! > > Q? After the Demo is Coded , What Next? A Small game perhaps!Try adding special effects to the demo. ie your demo seem to lack any transparency effects. Play around with the lights. Improve your demo( make it faster, more responsive) the possibilities are endless. > > > I recently sent my Yaroze demo to a PC/PSX/N64 Developer (Interactive > Studios), but they > were unable to view it because they did not have a Yaroze!! Shouldn't it be possible to record your demos with a vcr?