Path: chuka.playstation.co.uk!news From: "George Bain" Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: 21 Aug 1998 15:21:40 GMT Organization: SCEE Lines: 48 Message-ID: <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Hi there, The problem occurs when CW programs loads stuff in and out (MWDebugIO ..I guess). Anyhow, the way our launcher program works is by reading a packed file and then running an "auto" file in that packed file. It's that simple. But if you are using MWDebugIO then there will be problems unless you change all your code to read your files off a CD. So people doing the above method will have problems. But those CW owners not using that method won't be effected. I can only recall one game that I had problems with when trying to use our launcher program. I think it was Pandora's Box....Anyways I'm sure MWDebugIO is really cool and it's rather unfortunate that it doesn't work with our launcher program. Regards, George@SCEE Alex Herbert wrote in article <35DD8A59.A1271E85@ndirect.co.uk>... > This doesn't sound good at all. When I ordered my Net Yaroze I was told > that it wouldn't make any difference whether I used CW or GNU - just > personal preference. I hope Sony are going to stick to this. I use > MWDebugIO big time, but it would only take 10 mins to change the code to > load the files from CD. I'm already a bit miffed that users without CW > won't be able to run my code, but if getting my stuff onto demo disks is > ruled out because of CW then I won't be a happy bunny at all. Are Sony > likely to admit that I would have been better off buying an AR and doing my > dynamic loading that way rather than using CW? (MWDebugIO is the main > reason I use CW.) > > Anyway, I don't like to keep banging on about this as I'm generally very > happy with Sony and the Net Yaroze project, but these things need to be > resolved. > > Herbs > > >