Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Fri, 21 Aug 1998 16:39:52 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 39 Message-ID: <35DD94C7.FC29DBEB@ndirect.co.uk> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-38.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) George Bain wrote: > Hi there, > > The problem occurs when CW programs loads stuff in and out (MWDebugIO ..I > guess). > Anyhow, the way our launcher program works is by reading a packed file and > then > running an "auto" file in that packed file. It's that simple. But if you > are using MWDebugIO > then there will be problems unless you change all your code to read your > files off a CD. > So people doing the above method will have problems. But those CW owners > not > using that method won't be effected. I can only recall one game that I had > problems with > when trying to use our launcher program. I think it was Pandora's > Box....Anyways I'm > sure MWDebugIO is really cool and it's rather unfortunate that it doesn't > work with > our launcher program. > No, that's fine. As long as we all know that we need to do a different build which reads the files from CD using the standard libs rather than MWDebugIO, that's not a problem. I assumed this would be the case anyway. Maybe this information should be in the FAQ. Right, now for the next question. Hows about Sony getting permission from Metroworks to distribute PSComUtil on the Yaroze members site? Metroworks won't even answer my e-mails on this. If this could be arranged then it would help us all out. Thanks for the help George. Herbs