Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Fri, 21 Aug 1998 18:21:12 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 23 Message-ID: <35DDAC88.35928FBC@hinge.mistral.co.uk> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> NNTP-Posting-Host: d1-s11-43-telehouse.mistral.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) George Bain wrote: > sure MWDebugIO is really cool and it's rather unfortunate that it doesn't > work with > our launcher program. If MWDebugIO is used properly, you can simply turn off the IO redirectionon the CDROM by not calling MWRedirect() or something. We've used it on a comercial project, and taking out that line will pull the files from CD instead (using the standard open/read/close) - if you've remembered to only read multiples of 2048 as file sizes). Only problem there is directory structures, as yaroze folks cann't easily test it.... > Regards, > > George@SCEE Craig.