Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Fri, 21 Aug 1998 19:42:44 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <35DDBFA4.A3B699C0@ndirect.co.uk> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> <35DDAC88.35928FBC@hinge.mistral.co.uk> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-59.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Craig Graham wrote: > George Bain wrote: > > > sure MWDebugIO is really cool and it's rather unfortunate that it doesn't > > work with > > our launcher program. > > If MWDebugIO is used properly, you can simply turn off the IO redirectionon the > CDROM by not calling MWRedirect() or something. But MWDebugIO doesn't seem to work properly. MWbload() certainly didn't work without redirection when I last tried it, so I'd rather leave out MWDebugIO if it's going to disk. > We've used it on a comercial project, and taking out that line will pull > the files from CD instead (using the standard open/read/close) - if you've > remembered to only read multiples of 2048 as file sizes). Only problem > there is directory structures, as yaroze folks cann't easily test it.... Really? Oh, I'll try the open/read/close method then. Herbs