Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Sat, 22 Aug 1998 22:00:35 -0400 Organization: SCEA News Server Lines: 11 Message-ID: <35DF77C3.188387C0@bigfoot.com> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> NNTP-Posting-Host: 308.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Alex Herbert wrote: > I'm already a bit miffed that users without CW > won't be able to run my code, but if getting my stuff onto demo disks is > ruled out because of CW then I won't be a happy bunny at all. I've compiled programs under Code Warrior and run the files sucessfuly using SIOCONS. It works fine. Just make sure you run your programs through the "PlayStation Postlinker" first. Then it spits out a PS-X file which siocons can read just fine. 'Darco