Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Sat, 22 Aug 1998 22:04:33 -0400 Organization: SCEA News Server Lines: 12 Message-ID: <35DF78B1.88CCCBD6@bigfoot.com> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> <35DD94C7.FC29DBEB@ndirect.co.uk> NNTP-Posting-Host: 308.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Alex Herbert wrote: > Right, now for the next question. Hows about Sony getting permission from > Metroworks to distribute PSComUtil on the Yaroze members site? Metroworks > won't even answer my e-mails on this. If this could be arranged then it would > help us all out. The only advantage that this would have is the ability for files to be sent from the hard drive to the yaroze while the program is running. (You can run codewarrior compiled programs with siocons) Do you really need that the IO functions? 'Darco