Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze Charts Needed? Date: Thu, 21 Aug 1997 13:38:21 GMT Organization: Into Beyond Lines: 25 Message-ID: <33fd2f49.6075799@news.playstation.co.uk> References: <5tguh4$q9q4@chuka.playstation.co.uk> <5th2ut$3qt1@chuka.playstation.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 21 Aug 1997 09:55:17 GMT, gil@snsys.com (Gil Jaysmith) did quoth at me: >Although most PSX games seem to be programmed to deadlines which would >make the average client-server business programmer squeal in pain, To say the least! >there might be scope for companies to use Yaroze people to code >subroutines for commercial games on a flat-fee-if-used basis... the Except for probs with the original Yaroze license perhaps... Also note that the yaroze libs are pretty useless if you need something to work on the full system just because hardly anyone uses libgs for their 3d systems. Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + Flibbley flobble wab tiggle sa lable ly pibbley Obblers +