Path: chuka.playstation.co.uk!news From: "Nathan Miller" Newsgroups: scee.yaroze.freetalk.english Subject: WorldMaker Program Update Date: Sun, 23 Aug 1998 11:16:52 -0500 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <6rpfar$3605@chuka.playstation.co.uk> NNTP-Posting-Host: 167-27-206.ipt.aol.com X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 This is just to let everyone know about the update of my WorldMaker program (3D level editor). The specs are finished and it is currently importing PSX 3D file formats (TMD and RSD). I have decided on using OpenGL only with GLUT (a OS independant windowing system built on top of OpenGL). This means that you will be able to run WorldMaker in Windows 95/NT, OS2, SGI, and Linux. I am also bumping up the release date because I do not have to deal with Windows specific code. I am giving myself a liberal 4 months, with Alphas and Betas to be tested within that time. That should give me enough time to code the PS side of things too! If you haven't heard, WorldMaker will support the following: 1) 3D Terrain- defines where the player and other game characters can walk and where they cannot walk. Also provides solid ground flaging. 2) Objects- location, labeling, definition, and condition/effect of objects in the 3d world. 3) Characters- location and definition of both enemies and friends alike. Includes strength (hp) and other attribute definition. 4) Scenes- Still thinking of whether or not I will impliment this feature, it will import a TOD animation and allow for a scene (like in FF7) to be played out to watch using the games 3D engine. I have a lot of cool ideas for this one, but I don't know if everyone will be able to use it, unless I code a TOD exporter from some 3D program (I have been thinking about it). 5) I also have been thinking about defining a spline path for the camera, I have no reason to use it as I believe my cameras will be based off of the characters position, but it might be useful to someone else. Anyway, have to get coding.... If you have any suggestions or comments, post them or email me at: KIRYU@aol.com Nathan Miller Ryu Ki Software