Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Mon, 24 Aug 1998 11:30:33 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <35E140C8.6EB0012F@ndirect.co.uk> References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> <35DD94C7.FC29DBEB@ndirect.co.uk> <35DF78B1.88CCCBD6@bigfoot.com> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-01.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Darco wrote: > Alex Herbert wrote: > > Right, now for the next question. Hows about Sony getting permission from > > Metroworks to distribute PSComUtil on the Yaroze members site? Metroworks > > won't even answer my e-mails on this. If this could be arranged then it would > > help us all out. > > The only advantage that this would have is the ability for files to be > sent from the hard drive to the yaroze while the program is running. Which all my programs do. > (You can run codewarrior compiled programs with siocons) Do you really > need that the IO functions? Yep. The MWDebugIO stuff is very useful. Herbs