Path: chuka.playstation.co.uk!news From: colin adams Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze Charts Needed? Date: Thu, 21 Aug 1997 22:39:58 -0700 Organization: Cobra Developments Lines: 98 Message-ID: <33FD262E.77E1@cobradev.demon.co.uk> References: <5tguh4$q9q4@chuka.playstation.co.uk> <5th2ut$3qt1@chuka.playstation.co.uk> <33fd2f49.6075799@news.playstation.co.uk> <5thmmr$3qt3@chuka.playstation.co.uk> NNTP-Posting-Host: cobradev.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I; 16bit) You all wrote: Hello All Thanks for your response, it is much appreciated. I would like to reply to various comments that were passed on this topic. >> Q? Is the Demo Good? > better than others I've seen. Thanks, But I haven't seen that Many! Hence the need for a Chart. But its still early days. >> Q? Is the Demo Crap? > er yes! but least its finished and works unlike mine:) Thanks again, But remember its only an Alpha (Scratch Demo) & is by no means finished. There is still a load of work to be done on this Demo, As my Development time is limited I produce alphas & update when I get the time. Add the fact that I am using the project to get used to Playstation Programming, so it will be a bit "Rough". The Games industry is very competitive so we shouldn't be afraid of passing comments on other peoples projects as long as its not malicious. > Well as much as we would like, we can't force you to put up your > demos on the site.. although with ECTS fast approaching, its a great time > to do so, since you can be assured of a wide audience of people able to > appreciate your talents.(Remember to have a nice big credits screen). Will you SCEE be showing demos off the site at ECTS? I personally would like to make Major improvements before I give it a public viewing. Do we have a say in this matter? > As to showing your work to Publishers and prospective employers - we > know of several cases where this has happened already. We believe people are > using a combination of Video and a floppy with their source code, The Video is a good idea! Can I plug the Scart Cable into my "Sony Tri-logic" video & commit it to tape? > Another bit of CGI that we'll have to write at some stage would be to > allow the Yaroze and Professional sites to be linked (maybe on the form > of a common "free-ads" page). Another good idea! > there might be scope for companies to use Yaroze people to code > subroutines for commercial games on a flat-fee-if-used basis. This would be OK for me as programming is my Hobby, My livelihood does not depend on it. My main reason for not pursuing a career in the game industry is that I have a secure day job & the entertainment industry is very volatile. > This would take time on the part of SCEE (evaluating the demos, > although peer-group evaluation would probably indicate who was clearly > productive and competent) I do think that an info-structure should be in place so that demos, coders, ect. can be quickly evaluated with clear links to professional developers, we are amateurs after all? > Also note that the yaroze libs are pretty useless if you need > something to work on the full system just because hardly anyone uses > libgs for their 3d systems. What do they use then? I read somewhere that the Sony Developers licence requires that you use the supplied libraries & you must code in C/C++. > Are there are any games magazines which would be interested in burning > a Yaroze demo disk? The quality of the demos would have to be > reasonably high so as not to disappoint the reader - average age 8, > probably - but it might spark interest in the Yaroze market and alert > more people to the fact that console games don't just magically > materialise out of thin air. And the Yaroze demos would probably be > more interactive... Good Idea! SCEE could pick the most promising each Quarter & commission personnel &/or suggest improvements to bring the demos up to scratch. The demos could then be used to sell Yaroze so the costs could be recouped in the long run. Something along the lines of the "Princes Trust CD" springs to mind. IMHO I don't think the CD should be left up to games magazines as this will expose SCEE's commitment to the Yaroze Project. -- Colin Adams Cobra Developments Email: colin@cobradev.demon.co.uk See HSFK v 0.4a PlayStation Yaroze Demo at-: http://www.cobradev.demon.co.uk/