Path: chuka.playstation.co.uk!news From: Paul_Holman@Playstation.sony.com Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze Charts Needed? Date: 22 Aug 1997 8:22:13 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 118 Message-ID: <5tji7n$3qt4@chuka.playstation.co.uk> Reply-To: colin@cobradev.demon.co.uk NNTP-Posting-Host: chuka.playstation.co.uk To: news@playstation.co.uk cc: Sarah_Bennett@Playstation.sony.com Originator: news@chuka.playstation.co.uk Hi Colin, I've inserted my comments with the prefix P> .. . Paul From: colin adams : > Well as much as we would like, we can't force you to put up your > demos on the site.. although with ECTS fast approaching, its a great time > to do so, since you can be assured of a wide audience of people able to > appreciate your talents.(Remember to have a nice big credits screen). Will you SCEE be showing demos off the site at ECTS? I personally would like to make Major improvements before I give it a public viewing. Do we have a say in this matter? P> Of course. We're planning to have two demo pods running a compilation P> disc that we've put together with the "best" Yaroze games and demos P> from around the World. P> P> The deadline for this will be the end of this month (to allow us time to P> finish the disc and test it.). Please let us know if you'd like your work P> included (use scee.yaroze.mydemos). P> P> If this move is popular. we could also produce a "compilation disc", P> for sale to Yaroze Members, in time for Christmas, so that you can P> give copies away to your friends and family etc. Let us know what P> you think of this idea, and we can look into the feasibility. (Christmas P> may be difficult because of the number of other PS Discs being manufactured P> at that time ... cost will be dependent on numbers produced). > As to showing your work to Publishers and prospective employers - we > know of several cases where this has happened already. We believe people are > using a combination of Video and a floppy with their source code, The Video is a good idea! Can I plug the Scart Cable into my "Sony Tri-logic" video & commit it to tape? P> I would imagine so ! > Another bit of CGI that we'll have to write at some stage would be to > allow the Yaroze and Professional sites to be linked (maybe on the form > of a common "free-ads" page). Another good idea! > there might be scope for companies to use Yaroze people to code > subroutines for commercial games on a flat-fee-if-used basis. This would be OK for me as programming is my Hobby, My livelihood does not depend on it. My main reason for not pursuing a career in the game industry is that I have a secure day job & the entertainment industry is very volatile. > This would take time on the part of SCEE (evaluating the demos, > although peer-group evaluation would probably indicate who was clearly > productive and competent) I do think that an info-structure should be in place so that demos, coders, ect. can be quickly evaluated with clear links to professional developers, we are amateurs after all? > Also note that the yaroze libs are pretty useless if you need > something to work on the full system just because hardly anyone uses > libgs for their 3d systems. What do they use then? I read somewhere that the Sony Developers licence requires that you use the supplied libraries & you must code in C/C++. P> The libraries provided with Net Yaroze are a subset of the full libraries, P> and SN (whom Gil works for) provide sophisticated tools such as P> specialized debuggers and CD-ROM emulators to get the most out P> of the machine. P> P> That said, we do know of several games that were written almost completely P> using the functions provided with Yaroze... and other that could have been. P> P> (And professional developers can of course program in assembler ... P> although again we know of several number one titles that were straight "C"). > Are there are any games magazines which would be interested in burning > a Yaroze demo disk? The quality of the demos would have to be > reasonably high so as not to disappoint the reader - average age 8, > probably - but it might spark interest in the Yaroze market and alert > more people to the fact that console games don't just magically > materialise out of thin air. And the Yaroze demos would probably be > more interactive... Good Idea! SCEE could pick the most promising each Quarter & commission personnel &/or suggest improvements to bring the demos up to scratch. The demos could then be used to sell Yaroze so the costs could be recouped in the long run. Something along the lines of the "Princes Trust CD" springs to mind. IMHO I don't think the CD should be left up to games magazines as this will expose SCEE's commitment to the Yaroze Project. P> Well, we also create most of PlayStation demo discs (for the Official P> PlayStation Magsa across Europe and Australia). Yes, we've been P> discussing this... -- Colin Adams Cobra Developments Email: colin@cobradev.demon.co.uk See HSFK v 0.4a PlayStation Yaroze Demo at-: http://www.cobradev.demon.co.uk/