Path: chuka.playstation.co.uk!news From: alex@teeth.demon.co.uk (Alex Amsel) Newsgroups: scee.yaroze.freetalk.english Subject: Re: Yaroze Charts Needed? Date: Fri, 22 Aug 1997 11:37:38 GMT Organization: Into Beyond Lines: 22 Message-ID: <33ff73a6.2631767@news.playstation.co.uk> References: <5tguh4$q9q4@chuka.playstation.co.uk> <5th2ut$3qt1@chuka.playstation.co.uk> <33fd2f49.6075799@news.playstation.co.uk> <5thmmr$3qt3@chuka.playstation.co.uk> <33FD262E.77E1@cobradev.demon.co.uk> Reply-To: alex@teeth.demon.co.uk NNTP-Posting-Host: teeth.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent .99g/32.335 On Thu, 21 Aug 1997 22:39:58 -0700, colin adams did quoth at me: >What do they use then? I read somewhere that the Sony Developers licence >requires that you use the supplied libraries & you must code in C/C++. The Yaroze libs are a subset of the full libraries, the main difference being that the full libraries allow people to write their own custom 3d engines using a host of gte functions and gpu primitives. We do actually get the primitives (undocumented) but sadly not the gte functions :( Regards, Alex Amsel + Tuna Technologies + Windows 95/NT, Console and Internet + + The PC/PS-X Game Tools and Game Development Specialists + + And we say, "A good programmer always blames Microsoft" + + Oggledy Iggle ty wobbly wubble oh gobbledy ubblegy sagg +