Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scee.yaroze.freetalk.english Subject: Re: SCEE will not consider Codewarrior-compiled games for demo disc/GDUK? Date: Thu, 03 Sep 1998 14:29:18 -0500 Organization: Metrowerks Lines: 34 Message-ID: References: <35DD7D14.52642737@easynet.co.uk> <35DD8A59.A1271E85@ndirect.co.uk> <01bdccb3$fe2e4760$f2e832a2@gbain.wav.scee.sony.co.uk> <35DD94C7.FC29DBEB@ndirect.co.uk> <35DF78B1.88CCCBD6@bigfoot.com> <35E140C8.6EB0012F@ndirect.co.uk> NNTP-Posting-Host: mtwks142.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 We'd like to be able to distribute PSComUtil more widely. However, there are some licensing issues with the code as it currently exists. We're planning a re-write this fall that will take care of it and then I think we can put it up publically. -Joel In article <35E140C8.6EB0012F@ndirect.co.uk>, aherbert@ndirect.co.uk wrote: >Darco wrote: > >> Alex Herbert wrote: >> > Right, now for the next question. Hows about Sony getting permission from >> > Metroworks to distribute PSComUtil on the Yaroze members site? Metroworks >> > won't even answer my e-mails on this. If this could be arranged then it would >> > help us all out. >> >> The only advantage that this would have is the ability for files to be >> sent from the hard drive to the yaroze while the program is running. > >Which all my programs do. > >> (You can run codewarrior compiled programs with siocons) Do you really >> need that the IO functions? > >Yep. The MWDebugIO stuff is very useful. > >Herbs -- PlayStation Development Tools Dude Metrowerks