Path: chuka.playstation.co.uk!news From: Charlie Newsgroups: scee.yaroze.freetalk.english Subject: Re: ECTS and other round ups Date: Wed, 09 Sep 1998 19:40:33 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <35F6D9B1.5BE0@livemedia.co.uk> References: <35F6A8D6.485@mdx.ac.uk> Reply-To: charlie@livemedia.co.uk NNTP-Posting-Host: livemedia.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Hi... I agree on ECTS - the UK games press seem to hype it up as a cool event.. then you go and want to escape after a few of hours. However it was cool to put faces to (some) names ... and I DID like the TVs the Yaroze demos were showing on ... My crappy old saisho TV just can't compare... onto TS then ... it is fully 3d, the only sprites are the pitch, which is scaled. You can notice the 3d by zooming close in (R2 or R1 ??), and pausing it (SELECT). The main thing I'm chuffed with on the Yaroze version is the small martrix trick (probably not that clever really) which I used to do the shadows.. since they are all cast in real time from the players. The players are proper 3d models, though are optimized for overhead view... so viewing from other angles would show a very 'non-solid' player. The original Win95 version used 'ellipses' which are implemented on the PSX by circles texture mapped to rectangular polys. The original Win95 version also had 3D replays... If anyones interested you can download a demo of the orignal Win95 version at http://www.livemedia.co.uk/ts/tsdem132.zip cheers Charlie