Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Can't we all just get along? Date: Sat, 12 Sep 1998 14:42:48 +0000 Organization: SCEA News Server Lines: 65 Message-ID: <35FA8868.B953699@sinclair.net> References: NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) The platform a game is on doesn't make a difference - the game is all that matters. When I am playing a game, I don't think about the fact that I am playing it on a Psx, PC, Virtual Boy, Mac, or Vic-20. I think about the game. Tetris running on a $10,000 PC wouldn't be any more fun than it would be on an Atari 2600 I have owned at some point or other the majority of gaming platforms out there since 1980, and each has their own qualities and problems. But the majority of problems come from programmers, not platforms. Yes, PC's have a bad reputation for game crashes and stuff, but that's because of all the different possible configurations - it was the programmer's fault that their game couldn't work around that, not the system's. And PC games aren't the only ones that can have problems - anyone remember the 5 points in the original Castlevania where the game could lock up? Heck, I've seen Alundra lock up with a black screen a couple times. From a programmer's point of view, PC's and consoles each have their own good points and bad points. If you write for a console, you are guaranteed that what you see on your console will be what everyone sees on their own machine - not something that can be said about PC. But PC's can be far less limiting that consoles - the old 2D RPG I started working on on PC that I am now working on in 3D on Psx was written to use a 4MB array that carried essentially a static graphic of the current area, so scrolling was done just by changing which area was drawn to the screen. Try doing that on a console! These are just a couple examples. In any case, my point is, if it has games to play, then it is good. Heck, I had a lot of fun playing Snakes on my friend's Cel-Phone. We should argue about games, not the systems they are on. Or I could just be rambling.... Jeff Hannan wrote: > > To me the most hilarious thing about ETCS is the people who are touting > the end of the console era. > > There was Datamonitor, who reckon that over the next few years PC Game > sales will outstrip that of consoles. And Intel, who are proclaiming that > games consoles are history, and that PCs are the future. > > That makes me laugh. Ha ha ha ha ha ha, oh, ha ha ha ha ha, oh god, ha ha > ha ha ha ha , or dearie me, oh dear, oh. Sorry. > > I've played most of these PC games. Most are a bit short on gameplay, > they just say 'Missing DLL, would you like us to overwrite your system > files - Quit Y/Y?' > > I don't know whether they are saying it to wind us up, or whether they are > so full of themselves they actually believe it. > > Jeff -- - Joshua Meeds Dreamwriter Dragon dreamer@sinclair.net -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy