Path: chuka.playstation.co.uk!news From: Phil Gooch Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: TestCard() issue Date: Thu, 17 Sep 1998 09:54:08 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 40 Message-ID: <3600CE30.98A32F71@easynet.co.uk> References: <35FC10F2.3841CEE6@bigfoot.com> <35FD49AC.7FA76186@augsburg.baynet.de> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:2355 scea.yaroze.freetalk:942 Sean Kennedy wrote: > Yep, and a GCC code or CodeWarrior code bit Will Work. > > Except while in the Debugger. > When Codewarrior is used for downloading code, they envoke the run-time > debugger at startup communcation, watch the NTSC console, then look at the > terminal window and try running the debugger from there. HEH, have a Nice > Day.... > > THIS DEBUGGER SHOULD NOT BE USED THIS WAY. When I tried TestCard() in Codewarrior it crashed the PSX and I wasn't using the debugger. So it must be a PSComUtil issue, if the compiled code runs OK from SIOCONS. > > > In the other newsgroup someone tested my code and confirmed that it > > > crashes the yaroze when compiled with codewarrior. This would seem to be > > > a serious problem... I'm suprised that no one has run into it before. > > > 'Darco > > You're not the only one with that problem. I have the same problem with > > CodeWarrior. > > Unfortunately i don't no any solutions. > > Maybe, Metrowerks knows an answer to this problem. > > They do, I don't know if Joel Sumner has been able to make any changes in > regards to this, since those who wish to try their hand at Assembler are > pretty well cooked in the CW IDE environment. Hence my deviation to GCC > running on MkLinux. > I haven't tried any assembler yet, but I'm pretty sure the CW docs show you how to do it within the IDE. Why do you say 'your're cooked' if you want to do assembler within CW? Phil