Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english Subject: Re: Action Replay Date: Thu, 17 Sep 1998 07:16:00 -0400 Organization: SCEA News Server Lines: 25 Message-ID: <3600EF70.92CAA139@bigfoot.com> References: <6tqc3b$efu6@chuka.playstation.co.uk> NNTP-Posting-Host: 271.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Maurice Sibrandi wrote: > > How many of you are using an Action Replay cartridge for uploading gfx/data > in stead of siocons? > I am. I've found it an extremely useful debugging and development tool -- even if you don't re-flash it. The newer Action Replays/GameSharks allow you to view the frame buffer and sent the information to the computer with a PC Comms link. Perfect screen shots that take 3 seconds to download and you can start playing right where you left off. If you want to be able to upload and download, you need to reflash. You can upload and download information from the PlayStation memory without reflashing, but it is way too much trouble than it's worth. (You can't do it through the command line) You should also know that using an Action Replay/GameShark(AR/GS) with or without a comms link could void your warranty. However, the likelihood of the AR/GS causing any damage to your PlayStation is minimal. I've found it to be an invaluble development tool. 'Darco