Path: chuka.playstation.co.uk!news From: Jim Newsgroups: scee.yaroze.freetalk.english Subject: Exception Handlers Date: Mon, 29 Sep 1997 10:27:35 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 14 Message-ID: <342F7487.C43D73F2@micronetics.com> NNTP-Posting-Host: jim.micronetics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Hi Chaps, I've updated my web page with info (ok, just source) on how to install an exception handler so you can grab everything before the psx kernel. Its really useful for trapping bus errors, etc.. You could also be really cheeky and grab the coprocessor interrupts. The original incentive was to find a way of grabbing a real-time clock that is constant over NTSC and PAL, but there are plenty of other possibilities. Its like TSRs all over again, welcome back to the fun days of coding. -Jim www.playstation.co.uk/~Sig1LL