Path: chuka.playstation.co.uk!macsuppor From: macsuppor@a1.nl (DEnnis Brinkhuis) Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: Lightguns Date: Sat, 19 Sep 1998 11:34:24 +0200 Organization: Debri Productions Lines: 49 Message-ID: <1dfllv4.qzidffe5k5vkN@a1-88-102.a1.nl> References: <6tos65$efu5@chuka.playstation.co.uk> <01bde139$6b3a24c0$f2e832a2@gbain.wav.scee.sony.co.uk> <36015A6C.31AE@writeme.com> <6tt4m2$efu9@chuka.playstation.co.uk> <3602988A.6117@writeme.com> NNTP-Posting-Host: a1-88-102.a1.nl X-Newsreader: MacSOUP 2.3 (unregistered for 43 days) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:2395 scea.yaroze.freetalk:965 > I /think/ (I should /know/, I went for a shop trek today) - An official > GunCon45 will set you back 35 smackers (or 55? with a game). > I don't know anything about the other lightguns, but I had a quick shot > of the Real Arcade Lightgun at ECTS and have to say I was less than > impressed... > > My advice - go for the official one, with game if pocket stretches > (otherwise hang on for Point Blank 2). > Just avoid the Konami types cuz you won't be able to program for them... > I'm also going for the original one. I do like the force-feedback, but I'm not taking any changes. As far as the games go for the gun: - Die Hard (Platinum game, so cheap and great gameplay) - TimeCrises (you can get it cheap with the gun) - PointBlanc (you can get it cheap with the gun) - TimeCrises 2 (is about to be released) - PointBlanc 2 (in development) And at the moment I'm working with a team at a Pang-clone that will have a Gun-mode. I got a question about the hype of the gun all of a sutten, well this is my explenation: A gun was a hit on the 8-bit Nes (with Duckhunt) The Snes had a bazoka kind of gun wich was crap and as far as I know, only 2 compatible games. The Megadrive had a nice looking gun, but I never saw it in the shops and I never saw a game for it, but it could be that I missed it. Both guns for Snes and MD didn't work out. PSX is the perfect platform for guns. Addults by guns more than kids (not all kids are alowed to have a gungame in Holland). To make a gun succesfull, you need more than one or two compatible games to intress people. Well this is about to happen at with the PSX. Therefor there are also lot's of different games availeble now. And it is possible to play a game with 2 guns. Another great thing is tha fact that we can code for the gun. We can code analog (what is no exeption anymore) and we can't code for the multi-tap. But we can code for the gun. So I think this explains a bit of the hype around the gun. Cheers, DEnnis..