Path: chuka.playstation.co.uk!news From: Toby Frere Newsgroups: scee.yaroze.freetalk.english Subject: Re: Games Development Date: Fri, 28 Mar 1997 20:28:49 -0800 Organization: PlayStation Net Yaroze (SCEE) Lines: 34 Message-ID: <333C9A81.6B18@dial.pipex.com> References: <333BCFFB.3A69@jprice.force9.net> NNTP-Posting-Host: am046.du.pipex.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.02 (Win95; I; 16bit) Just my thoughts on this.... have you seen some of the demos in the SCEI "Demos" section ? True, most of them are pretty crude but that 3D RPG looked amazing. Mind you, the trick though is to have a good artist to help produce the graphics ! As the "full unhindered", I picked up most of my info from Edge-41 and it was pretty clear that Yaroze would be s subset ("most") of the full set. It will take me some time to get to the limits of these ! As to numbers, I was amazed at delivery of thes system being so quick (I remember the wait for ordering a Spectrum...) and if "grim" made his posting on the 13th (a Thursday) when he received his kit.. how many orders could been processed by the Monday. Besides, do you believe the press ;-) [Other than the Edge of course]. Toby (non Sony) Johnathan Price wrote: > > Could anyone please tell me that given the Yaroze standard supplied > development hardware and software if it would be possible to create game > to the standard of 'Ridge Racer', 'Crash Bandicoot' etc... Without > resorting to Assembler routines, or is it just a 'Myth' that the Yaroze > is a 'full un-hindered' development system, on the cheap. > > Can someone also explain why the 'full-powered' libraries are not > supplied with the yaroze, is this as I suspect because a software house > developing on a £10,000 kit would, perhaps justafiably be upset at > someone approaching the same standard on a £600 system? > > Also pre release Yaroze magizine reviews stated that 'thousands' of > orders had already been taken for the Yaroze, if this is true, why is > the number currently at 29? > > Thanks in advance...