Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: Relation SCEE - NY members Date: Wed, 23 Sep 1998 21:54:11 -0700 Organization: SCEA News Server Lines: 33 Message-ID: <3609D073.5C14D3F7@sinclair.net> References: <1dftae5.gu0mb71sy1qdyN@a1-88-125.a1.nl> <3608e679.129251453@news.scea.sony.com> NNTP-Posting-Host: mdm149.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.06 [en] (Win98; I) Yeah, we SCEA guys get the shortest stick of the group, but it is getting better... slowly (if you really want something to complain about, check out SCEI, where they have contests to fully develop their games in their own offices at Sony). But check out our weekly chats, Mario shows up almost every week He is currently working on the new auditorium class, for which they recently updated the auditorium's software to a new version. - Joshua Meeds dreamer@sinclair.net Dreamwriter Dragon Matthew Hulett wrote: > Look at it this way Dennis: You could be a SCEA member, and never see > your pros. I haven't seen a post by our professional team in ages. I > was told our auditorium classes would begin last January, and to this > date, nothing has been announced to the members. I had a small > correspondence of 3 e-mails with a pro on our team, and got read the > riot act for taking up his time (this was later rectified when I cried > foul). > > The way I look at it now, I don't care. We can get all the support we > want from the more experienced members. And I do appreciate James' > contributions. This was the way the program was designed, to run on > the cheap. This may be good in the long run, Sony has little incentive > to re-evaluate the program and decide it is not profitable enough to > warrant cancellation. > > Just my opinion... > > -Matt