Path: chuka.playstation.co.uk!news From: James Shaughnessy Newsgroups: scee.yaroze.freetalk.english Subject: Re: Playstation 2 details Date: Fri, 25 Sep 1998 11:40:03 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 43 Message-ID: <360B7303.15D9@manc.u-net.com> References: <6uf42g$ja93@chuka.playstation.co.uk> Reply-To: james@manc.u-net.com NNTP-Posting-Host: manc.u-net.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Nick Ferguson wrote: > (Nick F: AIEEE! 1999 is going to be a v. expensive year for me) > Other features of the system is that it will be fully > backwards-compatible (ie. play 'old' PSX games), an expected feature > and also the reason Backward compatability is a good move most definitely for Sony, for all the newcomers to the Sony console, and for the 13 million or so who already have a collection of PSX games -- as long as nothing technically is compromised that is. (which the inevitable Dreamcast-PSX2 argumenters will pounce upon like rabid leopards) I know you can say that most will already have a PSX so what's the point -- well how many consoles can you fit around your TV? I mean say you have an N64, Dreamcast, SNES (for MarioKart!) AND a PSX2 -- being able to slap your old games in the new Sony machine and keep the old one safely housed in its box, saving on aerial lead / plug swapping etc. is good, surely? But what's the point playing games made for a slower machine you may ask? Well that made me wonder... surely games such as TOCA, NFS3 and Tomb Raider(s) will benefit immensely from the speed increase because they will hardly ever have to drop frames, and if programmed in a certain way would run a lot nicer (like old PC games running better on new faster Pentiums). This WON'T mean GT will all of a sudden run in 50fps (Hi-Fi mode) because it's made to run at a constant 25 of course -- like I say they would have be programmed in a dynamic proccessor ocupancy / frame rate type way (pretty standard I think). If I am right about this then it will breath new life into some old titles and save on overloading the mains-outlet near your TV! Jim (drooling in anticipation) PS Also it would mean us Yarozers could still write games for it -- eg. take 800 Hsycs on our Yaroze as within the 280 Hsync of the PSX2 and voila! It would mean testing and playing on the Yaroze/PSX in slow motion but it *would* be possible.. don't worry I do realise the scope for problems with it, but I thought I'd just point it out! -- ----------------------------------------- James Shaughnessy james@manc.u-net.com http://www.netyaroze-europe.com/~shaughnj -----------------------------------------